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Rijeka - Slaven Belupo livescores

Round 19
Rijeka
Rijeka
2 - 2
Slaven Belupo
Slaven Belupo
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Main events

Rijeka RIJ
SLA Slaven Belupo
1st Half 0 - 1
2'
Goal
Nestorovski, Ilija
27'
 
Suto, Ante
 
Morchiladze, Tornike
29'
 
Majstorovic, Ante
45+2'
2nd Half 2 - 2
substitutes
Barisic, Teo / Morchiladze, Tornike
46'
substitutes
Barco, Alfonso / Cop, Duje
46'
46'
substitutes
Medimorec, Vinko / Bozic, Tomislav
substitutes
Bodetic, Noel / Devetak, Mladen
62'
Goal
Ndockyt, Merveil
66'
67'
substitutes
Agbekpornu, Michael / Cubelic, Ivan
substitutes
Lasickas, Justas / Vignato, Samuele
70'
substitutes
Juric, Ante Matej / Adu-Adjei, Daniel
70'
74'
substitutes
Lepinjica, Igor / Nestorovski, Ilija
74'
substitutes
Mazar, Filip / Mitrovic, Josip
78'
 
Agbekpornu, Michael
 
Husic, Anel
80'
83'
Goal
Jagusic, Adriano
84'
substitutes
Qestaj, Ernis / Suto, Ante
Goal
Dantas, Tiago
85'
 
Juric, Ante Matej
90+3'

Statistics Rijeka vs Slaven Belupo

1.1 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 2.39
47% Ball possession 53%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 5
15 Total shots 18
4 Shots on goal 6
2 Shots off goal 11
12 Shots inside the Box 14
3 Shots outside the Box 4
0.63 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.46
9 Blocked shots 1
0 Headed goals 1
28 Touches in the opposition Box 23
0 Offsides 1
13 Free kicks 18
4 Corner kicks 3
22 Throw ins 16
18 Fouls 13
1 Errors leading to shot 0
1 Errors leading to goal 0
3 Yellow cards 2
1 Red cards 0
47 Duels won 51
6/11 (55%) Tackles 10/17 (59%)
20 Clearances 26
9 Interceptions 14
307/381 (81%) Passes 373/430 (87%)
20/47 (43%) Long Passes 24/46 (52%)
88/131 (67%) Passes in final third 71/100 (71%)
1.08 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.72
7/22 (32%) Crosses 7/18 (39%)
4 Goalkeeper saves 2
2.46 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.63
0.46 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1.37

Head To Head

Rijeka RIJ
SLA Slaven Belupo
Wins
Draws
Wins
3
2
0
Goals
9
3

Rijeka and Slaven Belupo are set to face off in an exciting HNL clash, with the match taking place at Rijeka's home ground. The encounter is scheduled for 24 Jan 2026 at 11:15, hosted in Croatia. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head Quick match facts: Competition: HNL Venue: Stadion HNK Rijeka Date: 24 Jan 2026 Kick-off: 11:15