Leagues
NEW: Bookmakers
We use cookies. By browsing our website, you agree to our cookie policy. Privacy & cookie policy

Kashima Antlers - Mito HollyHock livescores

Round 15
Kashima Antlers
Kashima Antlers
3 - 0
Mito HollyHock
Mito HollyHock
star Add to my games

Main events

Kashima Antlers KAS
MIT Mito HollyHock
1st Half 0 - 0
substitutes
Morooka, Shu / Tagawa, Kyosuke
13'
 
Tae-hyeon, Kim
19'
30'
 
Ushizawa, Takeshi
34'
substitutes
Iida, Takahiro / Semba, Taishi
2nd Half 3 - 0
46'
substitutes
Hayata, Yamamota / Arai, Mizuki
Goal
Morooka, Shu assist Tae-hyeon, Kim
58'
62'
substitutes
Sasaki, Kirato / Mase, Takumi
substitutes
Araki, Ryotaro / Cavric, Aleksandar
69'
substitutes
Suzuki, Yuma / Hayashi, Haruki
69'
Goal
Leo Ceara assist Anzai, Koki
71'
73'
substitutes
Ando, Koki / Watanabe, Arata
73'
substitutes
Magalhaes Ferreira, Patryck / Nemoto, Ryo
Goal
Leo Ceara assist Suzuki, Yuma
79'
substitutes
Nono, Kimito / Koike, Ryuta
82'
substitutes
Ogawa, Ryoya / Anzai, Koki
83'

Statistics Kashima Antlers vs Mito HollyHock

1.98 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.31
70% Ball possession 30%
3 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
17 Total shots 6
7 Shots on goal 2
6 Shots off goal 2
12 Shots inside the Box 4
5 Shots outside the Box 2
2.09 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.08
4 Blocked shots 2
2 Headed goals 0
26 Touches in the opposition Box 23
2 Offsides 1
12 Free kicks 10
6 Corner kicks 2
19 Throw ins 14
10 Fouls 12
0 Errors leading to shot 2
1 Yellow cards 0
0 Red cards 1
57 Duels won 41
8/14 (57%) Tackles 6/15 (40%)
17 Clearances 18
5 Interceptions 7
505/580 (87%) Passes 170/245 (69%)
26/48 (54%) Long Passes 21/58 (36%)
119/149 (80%) Passes in final third 40/77 (52%)
1.83 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.41
8/23 (35%) Crosses 3/10 (30%)
2 Goalkeeper saves 4
0.08 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.09
0.08 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.91

Head To Head

Kashima Antlers KAS
MIT Mito HollyHock
Wins
Draws
Wins
4
1
0
Goals
12
4

Kashima Antlers and Mito HollyHock are set to face off in an exciting J.League clash, with the match taking place at Kashima Antlers's home ground. The encounter is scheduled for 06 May 2026 at 03:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head Quick match facts: Competition: J.League Venue: Kashima Soccer Stadium Date: 06 May 2026 Kick-off: 03:00