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Kyoto Sanga - Shimizu S-Pulse livescores

Round 14
Kyoto Sanga
Kyoto Sanga
1 - 2
Shimizu S-Pulse
Shimizu S-Pulse
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Main events

Kyoto Sanga KYO
SHI Shimizu S-Pulse
1st Half 1 - 0
 
Appiah Tawiah, Hisashi
1'
 
Barreto
8'
Goal
Tulio, Marco assist Sugai, Hidehiro
16'
substitutes
Arai, Haruki / Tulio, Marco
30'
44'
 
Takahashi, Toshiki
Red card
Barreto
45+2'
2nd Half 1 - 2
46'
substitutes
Bueno, Matheus / Yumiba, Masaki
 
Arai, Haruki
48'
64'
Goal
Uno, Zento assist Yoshida, Yutaka
substitutes
Yonemoto, Takuji / Matsuda, Temma
66'
substitutes
Fukuda, Shinnosuke / Nakano, Ryuma
66'
68'
Goal
Shimamoto, Yudai assist Yoshida, Yutaka
71'
substitutes
Nakahara, Hikaru / Capixaba
71'
substitutes
Valor, Mateus Brunetti / Honda, Yuki
substitutes
Elias, Rafael / Yoon, Sung-jun
71'
substitutes
Okugawa, Masaya / Sato, Kyo
71'
82'
substitutes
Kozuka, Kazuki / Shimamoto, Yudai
87'
substitutes
Ohata, Rinsei / Takahashi, Toshiki
 
Elias, Rafael
90+6'
 
Pedro, Joao
90+9'

Statistics Kyoto Sanga vs Shimizu S-Pulse

0.98 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.61
45% Ball possession 55%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
16 Total shots 18
5 Shots on goal 5
7 Shots off goal 9
12 Shots inside the Box 10
4 Shots outside the Box 8
0.93 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.54
4 Blocked shots 4
1 Hit the woodwork 1
22 Touches in the opposition Box 16
2 Offsides 4
5 Free kicks 12
8 Corner kicks 10
23 Throw ins 28
12 Fouls 5
1 Errors leading to shot 0
1 Errors leading to goal 1
6 Yellow cards 1
1 Red cards 0
44 Duels won 44
5/7 (71%) Tackles 5/9 (56%)
16 Clearances 19
5 Interceptions 7
173/280 (62%) Passes 261/343 (76%)
16/61 (26%) Long Passes 28/55 (51%)
77/129 (60%) Passes in final third 89/123 (72%)
0.65 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.43
9/15 (60%) Crosses 4/21 (19%)
3 Goalkeeper saves 4
0.54 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.93
-1.46 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.07

Head To Head

Kyoto Sanga KYO
SHI Shimizu S-Pulse
Wins
Draws
Wins
2
1
2
Goals
7
6

Kyoto Sanga and Shimizu S-Pulse are set to face off in an exciting J.League clash, with the match taking place at Kyoto Sanga's home ground. The encounter is scheduled for 02 May 2026 at 01:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Kyoto Sanga has claimed victory 2 times, Shimizu S-Pulse has won 2 times, and 1 matches ended level. Quick match facts: Competition: J.League Venue: Sanga Stadium Date: 02 May 2026 Kick-off: 01:00