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Melbourne City - Central Coast Mariners livescores

Round 17
Melbourne City
Melbourne City
2 - 1
Central Coast Mariners
Central Coast Mariners
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Main events

Melbourne City MEL
CCM Central Coast Mariners
1st Half 1 - 0
Goal
Kuen, Andreas assist Schreiber, Zane
22'
2nd Half 2 - 1
54'
substitutes
Lavale, Oli / Blair, Nathaniel
54'
substitutes
Sabit, James / Brandtman, Bailey
54'
substitutes
Donachie, James / Paull, Nathan
57'
 
Lavale, Oli
 
Schreiber, Zane
62'
substitutes
Memeti, Medin / Rashani, Elbasan
66'
substitutes
Nabbout, Andrew / Caputo, Max
66'
67'
substitutes
Mantell, Jesse / Donnell, Chris
Goal
Nabbout, Andrew assist Arzani, Daniel
67'
73'
substitutes
Roux, Storm / Nasso, Jacob
substitutes
Mazzeo, Benjamin / Arzani, Daniel
80'
substitutes
Durakovic, Emin / Schreiber, Zane
80'
90+4'
Goal
Auglah, Ali assist Sabit, James
substitutes
Shillington, Harrison / Rahmani, Kavian
90'

Statistics Melbourne City vs Central Coast Mariners

1.85 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.38
60% Ball possession 40%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
19 Total shots 11
7 Shots on goal 2
6 Shots off goal 2
12 Shots inside the Box 6
7 Shots outside the Box 5
1.96 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.1
6 Blocked shots 7
40 Touches in the opposition Box 19
1 Offsides 1
7 Free kicks 11
5 Corner kicks 4
37 Throw ins 29
11 Fouls 7
1 Errors leading to shot 0
1 Yellow cards 1
51 Duels won 48
15/19 (79%) Tackles 14/19 (74%)
14 Clearances 32
11 Interceptions 11
466/581 (80%) Passes 270/381 (71%)
20/57 (35%) Long Passes 18/64 (28%)
140/186 (75%) Passes in final third 62/109 (57%)
2.2 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.13
2/18 (11%) Crosses 1/14 (7%)
1 Goalkeeper saves 5
1.1 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.96
0.1 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.04

Head To Head

Melbourne City MEL
CCM Central Coast Mariners
Wins
Draws
Wins
2
2
1
Goals
5
4

Melbourne City and Central Coast Mariners are set to face off in an exciting A-League clash, with the match taking place at Melbourne City's home ground. The encounter is scheduled for 07 Apr 2026 at 05:00, hosted in Australia. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Melbourne City has claimed victory 2 times, Central Coast Mariners has won 1 times, and 2 matches ended level. Quick match facts: Competition: A-League Venue: AAMI Park Date: 07 Apr 2026 Kick-off: 05:00