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Shimizu S-Pulse - V-Varen Nagasaki livescores

Round 13
Shimizu S-Pulse
Shimizu S-Pulse
1 - 2
V-Varen Nagasaki
V-Varen Nagasaki
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Main events

Shimizu S-Pulse SHI
VVN V-Varen Nagasaki
1st Half 1 - 1
 
Sumiyoshi, Jelani Reshaun
8'
Goal
Shimamoto, Yudai
21'
27'
 
Yamada, Riku
33'
Goal
Santana, Thiago assist Arai, Ikki
36'
 
Onaga, Hijiri
2nd Half 1 - 2
substitutes
Hasukawa, Sodai / Kozuka, Kazuki
46'
46'
Goal
Hasegawa, Motoki assist Eduardo
61'
substitutes
Yamasaki, Ryogo / Yamada, Riku
61'
substitutes
Pituca, Diego / Eduardo
substitutes
Uno, Zento / Yumiba, Masaki
63'
substitutes
Capixaba / Shimamoto, Yudai
70'
72'
substitutes
Iwasaki, Yuto / Santana, Thiago
substitutes
Honda, Yuki / Park, Seung-wook
82'
substitutes
Takahashi, Toshiki / Hidaka, Haruto
83'
90+2'
substitutes
Takahata, Keita / Yoneda, Shunya
90+3'
substitutes
Sawada, Takashi / Matsumoto, Tenmu

Statistics Shimizu S-Pulse vs V-Varen Nagasaki

0.49 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.14
43% Ball possession 57%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
7 Total shots 18
1 Shots on goal 6
2 Shots off goal 7
5 Shots inside the Box 11
2 Shots outside the Box 7
0.92 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.19
4 Blocked shots 5
0 Headed goals 1
10 Touches in the opposition Box 31
0 Offsides 1
7 Free kicks 10
3 Corner kicks 4
20 Throw ins 31
10 Fouls 7
0 Yellow cards 2
1 Red cards 0
41 Duels won 55
7/11 (64%) Tackles 9/13 (69%)
23 Clearances 19
5 Interceptions 17
255/345 (74%) Passes 383/463 (83%)
21/69 (30%) Long Passes 19/47 (40%)
69/113 (61%) Passes in final third 105/149 (70%)
0.22 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.95
2/15 (13%) Crosses 4/20 (20%)
4 Goalkeeper saves 0
2.19 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.92
0.19 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.08

Head To Head

Shimizu S-Pulse SHI
VVN V-Varen Nagasaki
Wins
Draws
Wins
2
1
2
Goals
9
9

Shimizu S-Pulse and V-Varen Nagasaki are set to face off in an exciting J.League clash, with the match taking place at Shimizu S-Pulse's home ground. The encounter is scheduled for 29 Apr 2026 at 00:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Shimizu S-Pulse has claimed victory 2 times, V-Varen Nagasaki has won 2 times, and 1 matches ended level. Quick match facts: Competition: J.League Venue: IAI Stadium Nihondaira Date: 29 Apr 2026 Kick-off: 00:00