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V-Varen Nagasaki - Nagoya Grampus livescores

Round 14
V-Varen Nagasaki
V-Varen Nagasaki
1 - 2
Nagoya Grampus
Nagoya Grampus
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Main events

V-Varen Nagasaki VVN
NGE Nagoya Grampus
1st Half 1 - 1
Goal
Santana, Thiago assist Hasegawa, Motoki
29'
34'
Goal
Nagai, Kensuke assist Sugiura, Shungo
2nd Half 1 - 2
substitutes
Campbell, Norman / Yamada, Riku
46'
46'
substitutes
Koda, Hidemasa / Mori, Soichiro
substitutes
Teruyama, Hayato / Arai, Ikki
53'
54'
Goal
Nagai, Kensuke assist Mikuni, Kennedy Egbus
substitutes
Matheus Jesus / Santana, Thiago
63'
substitutes
Kasayanagi, Tsubasa / Yoneda, Shunya
63'
72'
substitutes
Sakakibara, Kyota / Nagai, Kensuke
substitutes
Pituca, Diego / Yamaguchi, Hotaru
74'
78'
substitutes
Sato, Yota / Yamanaka, Ryosuke
79'
substitutes
Kimura, Yudai / Sugiura, Shungo
 
Matheus Jesus
80'
86'
substitutes
Kawazura, Akinari / Nogami, Yuki

Statistics V-Varen Nagasaki vs Nagoya Grampus

1.57 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.98
50% Ball possession 50%
4 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
18 Total shots 12
9 Shots on goal 6
6 Shots off goal 3
8 Shots inside the Box 7
10 Shots outside the Box 5
0.76 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.06
3 Blocked shots 3
0 Hit the woodwork 1
28 Touches in the opposition Box 21
0 Offsides 3
3 Free kicks 12
9 Corner kicks 9
24 Throw ins 12
12 Fouls 3
1 Errors leading to goal 0
1 Yellow cards 0
35 Duels won 48
4/11 (36%) Tackles 11/16 (69%)
22 Clearances 34
5 Interceptions 11
279/390 (72%) Passes 309/400 (77%)
10/61 (16%) Long Passes 22/60 (37%)
97/160 (61%) Passes in final third 95/147 (65%)
1.27 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.39
7/27 (26%) Crosses 4/20 (20%)
4 Goalkeeper saves 7
2.06 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.76
0.06 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.24

Head To Head

V-Varen Nagasaki VVN
NGE Nagoya Grampus
Wins
Draws
Wins
3
1
1
Goals
12
7

V-Varen Nagasaki and Nagoya Grampus are set to face off in an exciting J.League clash, with the match taking place at V-Varen Nagasaki's home ground. The encounter is scheduled for 03 May 2026 at 04:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, V-Varen Nagasaki has claimed victory 3 times, Nagoya Grampus has won 1 times, and 1 matches ended level. Quick match facts: Competition: J.League Venue: Peace Stadium Date: 03 May 2026 Kick-off: 04:00