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Vissel Kobe - Sanfrecce Hiroshima livescores

Round 5
Vissel Kobe
Vissel Kobe
2 - 1
Sanfrecce Hiroshima
Sanfrecce Hiroshima
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Main events

Vissel Kobe VIK
SAN Sanfrecce Hiroshima
1st Half 0 - 0
 
Hidaka, Mitsuki
9'
2nd Half 2 - 1
substitutes
Osako, Yuya / Hidaka, Mitsuki
46'
substitutes
Diego / Komatsu, Ren
46'
49'
Goal
Kinoshita, Kosuke
 
Thuler
52'
substitutes
Jean Patric / Goke, Yuta
63'
66'
substitutes
Kato, Mutsuki / Suzuki, Akito
66'
substitutes
Yamasaki, Taichi / Shiotani, Tsukasa
Goal
Ogihara, Takahiro
84'
87'
substitutes
Higashi, Shunki / Arai, Naoto
87'
substitutes
Maeda, Naoki / Nakamura, Sota
 
Diego
90+2'
90+5'
substitutes
Arslan, Tolgay / Matsumoto, Taishi
Goal
Osako, Yuya assist Hirose, Rikuto
90+4'

Statistics Vissel Kobe vs Sanfrecce Hiroshima

2.17 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.46
58% Ball possession 42%
4 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
11 Total shots 12
3 Shots on goal 3
4 Shots off goal 7
6 Shots inside the Box 9
5 Shots outside the Box 3
2.69 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.23
4 Blocked shots 2
1 Hit the woodwork 0
20 Touches in the opposition Box 23
1 Offsides 5
12 Free kicks 13
2 Corner kicks 5
26 Throw ins 30
13 Fouls 12
1 Errors leading to shot 0
3 Yellow cards 0
64 Duels won 63
7/10 (70%) Tackles 6/12 (50%)
44 Clearances 27
13 Interceptions 11
316/447 (71%) Passes 184/325 (57%)
17/77 (22%) Long Passes 19/79 (24%)
66/118 (56%) Passes in final third 56/120 (47%)
0.73 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.5
3/13 (23%) Crosses 3/13 (23%)
1 Goalkeeper saves 1
1.23 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.69
0.23 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.69

Head To Head

Vissel Kobe VIK
SAN Sanfrecce Hiroshima
Wins
Draws
Wins
4
1
0
Goals
7
2

Vissel Kobe and Sanfrecce Hiroshima are set to face off in an exciting J.League clash, with the match taking place at Vissel Kobe's home ground. The encounter is scheduled for 27 Mar 2026 at 06:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head Quick match facts: Competition: J.League Venue: Noevir Stadium Date: 27 Mar 2026 Kick-off: 06:00