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Wellington Phoenix - Melbourne City livescores

Round 15
Wellington Phoenix
Wellington Phoenix
2 - 2
Melbourne City
Melbourne City
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Main events

Wellington Phoenix WPH
MEL Melbourne City
1st Half 1 - 0
Goal
Ifeanyi, Eze assist Armiento, Carlo
23'
2nd Half 2 - 2
Goal
Ifeanyi, Eze assist Nagasawa, Kazuki
52'
54'
substitutes
Younis, Marcus / Mazzeo, Benjamin
54'
substitutes
Kanamori, Takeshi / Schreiber, Zane
54'
substitutes
Kuen, Andreas / Caputo, Max
substitutes
Kartum, Sander Erik / Retre, Paulo
64'
substitutes
Piper, Corban / Payne, Tim
64'
72'
substitutes
Antoniou, Peter / Lopane, Alessandro
73'
Goal
Younis, Marcus
substitutes
Mileusnic, Nikola / Ifeanyi, Eze
75'
substitutes
Sheridan, Matt / Najjarine, Ramy
75'
77'
Goal
Memeti, Medin
84'
substitutes
Bonetig, Liam / Shillington, Harrison
89'
substitutes
Wong, Lawrence / Kanamori, Takeshi
substitutes
Kelly-Heald, Lukas / Nagasawa, Kazuki
89'

Statistics Wellington Phoenix vs Melbourne City

1.88 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.86
47% Ball possession 53%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 4
9 Total shots 7
6 Shots on goal 4
2 Shots off goal 2
6 Shots inside the Box 4
2 Shots outside the Box 3
2.26 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.81
1 Blocked shots 1
12 Touches in the opposition Box 11
1 Offsides 2
9 Free kicks 7
3 Corner kicks 4
25 Throw ins 28
7 Fouls 9
1 Errors leading to shot 2
1 Errors leading to goal 2
48 Duels won 40
14/19 (74%) Tackles 11/18 (61%)
25 Clearances 21
14 Interceptions 12
355/470 (76%) Passes 428/541 (79%)
29/79 (37%) Long Passes 19/57 (33%)
43/86 (50%) Passes in final third 79/125 (63%)
0.2 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.3
2/10 (20%) Crosses 2/17 (12%)
2 Goalkeeper saves 4
2.81 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.26
0.81 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.26

Head To Head

Wellington Phoenix WPH
MEL Melbourne City
Wins
Draws
Wins
0
1
4
Goals
2
8

Wellington Phoenix and Melbourne City are set to face off in an exciting A-League clash, with the match taking place at Wellington Phoenix's home ground. The encounter is scheduled for 30 Jan 2026 at 01:00, hosted in Australia. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head Quick match facts: Competition: A-League Venue: Wellington Regional Stadium Date: 30 Jan 2026 Kick-off: 01:00