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Yokohama F. Marinos - Kashima Antlers livescores

Round 16
Yokohama F. Marinos
Yokohama F. Marinos
1 - 1
4 - 5
Kashima Antlers
Kashima Antlers
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Main events

Yokohama F. Marinos MAR
KAS Kashima Antlers
2nd Half 1 - 1
56'
substitutes
Hayashi, Haruki / Morooka, Shu
Goal
Tanimura, Kaina assist Amano, Jun
58'
67'
substitutes
Cavric, Aleksandar / Matsumura, Yuta
67'
substitutes
Misao, Kento / Higuchi, Yuta
67'
substitutes
Araki, Ryotaro / Shibasaki, Gaku
substitutes
Croux, Jordy / Kondo, Tomoki
68'
substitutes
Asada, Hiroto / Nascimento de Araujo, Yuri
69'
78'
substitutes
Yoshida, Minato / Anzai, Koki
substitutes
David, Dean / Tanimura, Kaina
83'
substitutes
Higuchi, Aruto / Amano, Jun
84'
substitutes
Kida, Takuya / Yamane, Riku
90+2'
90+5'
Goal
Leo Ceara assist Araki, Ryotaro
Penalty Shootout 5 - 6
Goal
Inoue, Taisei
90'
90+1'
Goal
Cavric, Aleksandar
Goal
David, Dean
90+5'
90+5'
Goal
Suzuki, Yuma
90+6'
Goal
Leo Ceara
Goal
Watanabe, Kota
90+6'
90+6'
Goal
Ueda, Naomichi
Goal
Kida, Takuya
90+6'
90+6'
Goal
Tae-hyeon, Kim

Statistics Yokohama F. Marinos vs Kashima Antlers

1.31 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.67
35% Ball possession 65%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
16 Total shots 9
3 Shots on goal 3
5 Shots off goal 3
8 Shots inside the Box 5
8 Shots outside the Box 4
1.34 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.75
8 Blocked shots 3
0 Headed goals 1
15 Touches in the opposition Box 23
1 Offsides 6
4 Free kicks 15
9 Corner kicks 3
23 Throw ins 34
15 Fouls 4
0 Errors leading to shot 1
53 Duels won 55
13/23 (57%) Tackles 9/14 (64%)
24 Clearances 22
8 Interceptions 7
183/262 (70%) Passes 419/512 (82%)
15/52 (29%) Long Passes 39/75 (52%)
49/87 (56%) Passes in final third 103/143 (72%)
0.75 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.49
6/22 (27%) Crosses 6/14 (43%)
2 Goalkeeper saves 2
0.75 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.34
-0.25 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.34

Head To Head

Yokohama F. Marinos MAR
KAS Kashima Antlers
Wins
Draws
Wins
2
1
2
Goals
9
6

Yokohama F. Marinos and Kashima Antlers are set to face off in an exciting J.League clash, with the match taking place at Yokohama F. Marinos's home ground. The encounter is scheduled for 10 May 2026 at 01:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Yokohama F. Marinos has claimed victory 2 times, Kashima Antlers has won 2 times, and 1 matches ended level. Quick match facts: Competition: J.League Venue: Nissan Stadium Date: 10 May 2026 Kick-off: 01:00