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Gamba Osaka - Sanfrecce Hiroshima livescores

Round 16
Gamba Osaka
Gamba Osaka
0 - 1
Sanfrecce Hiroshima
Sanfrecce Hiroshima
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Main events

Gamba Osaka GAM
SAN Sanfrecce Hiroshima
2nd Half 0 - 1
substitutes
Minamino, Harumi / Okunuki, Kanji
46'
49'
 
Kawabe, Hayao
56'
substitutes
Germain, Ryo / Kato, Mutsuki
56'
substitutes
Suzuki, Akito / Kinoshita, Kosuke
61'
 
Arai, Naoto
substitutes
Usami, Takashi / Hummet, Deniz
64'
68'
Goal
Higashi, Shunki assist Suzuki, Akito
substitutes
Paragua de Melo, Welton Felipe / Yamamoto, Takato
72'
substitutes
Hatsuse, Ryo / Nakano, Shinya
72'
75'
substitutes
Matsumoto, Taishi / Arai, Naoto
substitutes
Kurata, Shu / Meshino, Ryotaro
79'
83'
substitutes
Maeda, Naoki / Nakamura, Sota
84'
substitutes
Chajima, Yusuke / Shiotani, Tsukasa

Statistics Gamba Osaka vs Sanfrecce Hiroshima

0.74 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.42
53% Ball possession 47%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
13 Total shots 11
6 Shots on goal 4
7 Shots off goal 6
8 Shots inside the Box 6
5 Shots outside the Box 5
0.49 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.92
0 Blocked shots 1
19 Touches in the opposition Box 27
2 Offsides 0
17 Free kicks 4
3 Corner kicks 1
24 Throw ins 20
4 Fouls 17
1 Errors leading to shot 0
1 Errors leading to goal 0
0 Yellow cards 2
39 Duels won 36
10/12 (83%) Tackles 10/14 (71%)
20 Clearances 22
9 Interceptions 7
362/453 (80%) Passes 314/398 (79%)
28/62 (45%) Long Passes 21/51 (41%)
79/113 (70%) Passes in final third 108/149 (72%)
0.5 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.61
3/13 (23%) Crosses 4/19 (21%)
3 Goalkeeper saves 5
1.92 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.49
0.92 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.49

Head To Head

Gamba Osaka GAM
SAN Sanfrecce Hiroshima
Wins
Draws
Wins
1
0
4
Goals
3
6

Gamba Osaka and Sanfrecce Hiroshima are set to face off in an exciting J.League clash, with the match taking place at Gamba Osaka's home ground. The encounter is scheduled for 10 May 2026 at 02:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head Quick match facts: Competition: J.League Venue: Panasonic Stadium Suita Date: 10 May 2026 Kick-off: 02:00