Leagues
NEW: Bookmakers
We use cookies. By browsing our website, you agree to our cookie policy. Privacy & cookie policy

Sanfrecce Hiroshima - Gamba Osaka livescores

Round 6
Sanfrecce Hiroshima
Sanfrecce Hiroshima
2 - 0
Gamba Osaka
Gamba Osaka
star Add to my games

Main events

Sanfrecce Hiroshima SAN
GAM Gamba Osaka
1st Half 1 - 0
 
Matsumoto, Taishi
32'
Goal
Arai, Naoto assist Kawabe, Hayao
41'
2nd Half 2 - 0
46'
substitutes
Jebali, Issam / Meshino, Ryotaro
substitutes
Shiotani, Tsukasa / Matsumoto, Taishi
46'
49'
 
Abe, Shuto
substitutes
Germain, Ryo / Kinoshita, Kosuke
61'
61'
substitutes
Yamashita, Ryoya / Okunuki, Kanji
61'
substitutes
Paragua de Melo, Welton Felipe / Abe, Shuto
66'
 
Kishimoto, Takeru
Goal
Nakamura, Sota assist Germain, Ryo
68'
substitutes
Kato, Mutsuki / Suzuki, Akito
70'
substitutes
Sasaki, Sho / Kawabe, Hayao
70'
76'
substitutes
Nawata, Gaku / Hummet, Deniz
85'
Red card
Kishimoto, Takeru
86'
substitutes
Handa, Riku / Kurata, Shu
substitutes
Shichi, Takaaki / Ju-sung, Kim
88'
89'
 
Handa, Riku
 
Yamasaki, Taichi
90+2'

Statistics Sanfrecce Hiroshima vs Gamba Osaka

1.92 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.28
51% Ball possession 49%
4 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
20 Total shots 6
4 Shots on goal 2
11 Shots off goal 2
15 Shots inside the Box 5
5 Shots outside the Box 1
0.95 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.12
5 Blocked shots 2
36 Touches in the opposition Box 9
4 Offsides 0
17 Free kicks 12
10 Corner kicks 3
30 Throw ins 28
12 Fouls 17
0 Errors leading to goal 2
2 Yellow cards 4
0 Red cards 1
73 Duels won 47
14/18 (78%) Tackles 8/15 (53%)
14 Clearances 48
12 Interceptions 8
234/323 (72%) Passes 240/336 (71%)
28/58 (48%) Long Passes 15/59 (25%)
90/138 (65%) Passes in final third 56/93 (60%)
1.7 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.43
9/34 (26%) Crosses 1/8 (13%)
2 Goalkeeper saves 2
0.12 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.95
0.12 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1.05

Head To Head

Sanfrecce Hiroshima SAN
GAM Gamba Osaka
Wins
Draws
Wins
4
0
1
Goals
6
3

Sanfrecce Hiroshima and Gamba Osaka are set to face off in an exciting J.League clash, with the match taking place at Sanfrecce Hiroshima's home ground. The encounter is scheduled for 14 Mar 2026 at 02:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head Quick match facts: Competition: J.League Venue: Edion Peace Wing Hiroshima Date: 14 Mar 2026 Kick-off: 02:00