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Sanfrecce Hiroshima - Avispa Fukuoka livescores

Round 9
Sanfrecce Hiroshima
Sanfrecce Hiroshima
0 - 1
Avispa Fukuoka
Avispa Fukuoka
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Main events

Sanfrecce Hiroshima SAN
AVI Avispa Fukuoka
1st Half 0 - 1
16'
Goal
Hashimoto, Yu assist Tsujioka, Yuma
2nd Half 0 - 1
substitutes
Higashi, Shunki / Nakano, Shuto
46'
50'
 
Usui, Shosei
substitutes
Arslan, Tolgay / Nakajima, Yotaro
58'
substitutes
Kato, Mutsuki / Kinoshita, Kosuke
58'
63'
substitutes
Kitajima, Yuji / Shigemi, Masato
63'
substitutes
Okuno, Kohei / Shiihashi, Keiya
63'
 
Tashiro, Masaya
substitutes
Germain, Ryo / Suzuki, Akito
66'
71'
substitutes
Fujimoto, Kazuki / Nago, Shintaro
71'
substitutes
Michiwaki, Yutaka / Usui, Shosei
 
Arslan, Tolgay
74'
79'
substitutes
Miya, Daiki / Tsujioka, Yuma
substitutes
Maeda, Naoki / Kawabe, Hayao
82'
90+3'
 
Fujita, Kazuki
 
Arai, Naoto
90+4'

Statistics Sanfrecce Hiroshima vs Avispa Fukuoka

1.07 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.78
75% Ball possession 25%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
14 Total shots 13
4 Shots on goal 3
7 Shots off goal 6
12 Shots inside the Box 8
2 Shots outside the Box 5
0.4 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.34
3 Blocked shots 4
2 Hit the woodwork 0
0 Headed goals 1
32 Touches in the opposition Box 25
1 Offsides 1
9 Free kicks 10
5 Corner kicks 3
27 Throw ins 13
10 Fouls 9
1 Errors leading to shot 0
2 Yellow cards 3
42 Duels won 37
3/6 (50%) Tackles 6/12 (50%)
35 Clearances 40
8 Interceptions 8
591/673 (88%) Passes 143/223 (64%)
24/45 (53%) Long Passes 14/61 (23%)
145/189 (77%) Passes in final third 70/122 (57%)
1.61 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.63
10/29 (34%) Crosses 4/9 (44%)
1 Goalkeeper saves 4
0.34 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.4
-0.66 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.6

Head To Head

Sanfrecce Hiroshima SAN
AVI Avispa Fukuoka
Wins
Draws
Wins
2
1
2
Goals
6
6

Sanfrecce Hiroshima and Avispa Fukuoka are set to face off in an exciting J.League clash, with the match taking place at Sanfrecce Hiroshima's home ground. The encounter is scheduled for 05 Apr 2026 at 01:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Sanfrecce Hiroshima has claimed victory 2 times, Avispa Fukuoka has won 2 times, and 1 matches ended level. Quick match facts: Competition: J.League Venue: Edion Peace Wing Hiroshima Date: 05 Apr 2026 Kick-off: 01:00