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Sanfrecce Hiroshima - Shimizu S-Pulse livescores

Round 10
Sanfrecce Hiroshima
Sanfrecce Hiroshima
1 - 1
5 - 4
Shimizu S-Pulse
Shimizu S-Pulse
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Main events

Sanfrecce Hiroshima SAN
SHI Shimizu S-Pulse
2nd Half 1 - 1
substitutes
Kinoshita, Kosuke / Germain, Ryo
58'
substitutes
Nakamura, Sota / Arslan, Tolgay
58'
62'
substitutes
Yoshida, Yutaka / Hasukawa, Sodai
71'
Goal
Se-Hun, Oh assist Kitazume, Kengo
Goal
Kinoshita, Kosuke
74'
substitutes
Higashi, Shunki / Nakano, Shuto
76'
substitutes
Nakajima, Yotaro / Matsumoto, Taishi
76'
78'
substitutes
Ohata, Rinsei / Hidaka, Haruto
78'
substitutes
Kozuka, Kazuki / Inoue, Kenta
 
Nakajima, Yotaro
85'
89'
substitutes
Stephens, Alfredo / Shimamoto, Yudai
substitutes
Yamasaki, Taichi / Kawabe, Hayao
89'
90'
substitutes
Hariu, Ryota / Valor, Mateus Brunetti
Penalty Shootout 6 - 5
'
Goal
Shimizu S-Pulse
Goal
Sanfrecce Hiroshima
'
'
Goal
Shimizu S-Pulse
Goal
Sanfrecce Hiroshima
'
'
Goal
Shimizu S-Pulse
Goal
Sanfrecce Hiroshima
'
Goal
Sanfrecce Hiroshima
'
'
Goal
Shimizu S-Pulse
Goal
Sanfrecce Hiroshima
'

Statistics Sanfrecce Hiroshima vs Shimizu S-Pulse

3.3 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.81
58% Ball possession 42%
6 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
22 Total shots 7
6 Shots on goal 2
9 Shots off goal 4
20 Shots inside the Box 5
2 Shots outside the Box 2
2.62 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.91
7 Blocked shots 1
1 Hit the woodwork 0
40 Touches in the opposition Box 13
4 Offsides 2
7 Free kicks 11
4 Corner kicks 1
32 Throw ins 20
11 Fouls 7
0 Errors leading to shot 1
1 Yellow cards 0
63 Duels won 59
6/12 (50%) Tackles 8/15 (53%)
22 Clearances 47
8 Interceptions 16
348/456 (76%) Passes 241/346 (70%)
20/50 (40%) Long Passes 25/75 (33%)
114/172 (66%) Passes in final third 47/91 (52%)
1.24 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.69
5/24 (21%) Crosses 2/7 (29%)
1 Goalkeeper saves 5
0.91 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.62
-0.09 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 1.62

Head To Head

Sanfrecce Hiroshima SAN
SHI Shimizu S-Pulse
Wins
Draws
Wins
1
3
1
Goals
6
5

Sanfrecce Hiroshima and Shimizu S-Pulse are set to face off in an exciting J.League clash, with the match taking place at Sanfrecce Hiroshima's home ground. The encounter is scheduled for 11 Apr 2026 at 01:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Sanfrecce Hiroshima has claimed victory 1 times, Shimizu S-Pulse has won 1 times, and 3 matches ended level. Quick match facts: Competition: J.League Venue: Edion Peace Wing Hiroshima Date: 11 Apr 2026 Kick-off: 01:00