Leagues
NEW: Bookmakers
We use cookies. By browsing our website, you agree to our cookie policy. Privacy & cookie policy

Shimizu S-Pulse - Sanfrecce Hiroshima livescores

Round 8
Shimizu S-Pulse
Shimizu S-Pulse
3 - 1
Sanfrecce Hiroshima
Sanfrecce Hiroshima
star Add to my games

Main events

Shimizu S-Pulse SHI
SAN Sanfrecce Hiroshima
1st Half 2 - 0
Goal
Yoshida, Yutaka
19'
Goal
Se-Hun, Oh
21'
substitutes
Chiba, Kanta / Matsuzaki, Kai
33'
2nd Half 3 - 1
46'
substitutes
Matsumoto, Taishi / Shichi, Takaaki
46'
substitutes
Kinoshita, Kosuke / Yamasaki, Taichi
Goal
Kitagawa, Koya assist Se-Hun, Oh
66'
substitutes
Nakahara, Hikaru / Capixaba
72'
72'
substitutes
Higashi, Shunki / Sasaki, Sho
72'
substitutes
Maeda, Naoki / Kawabe, Hayao
substitutes
Takahashi, Toshiki / Kitagawa, Koya
82'
substitutes
Takagi, Sen / Se-Hun, Oh
82'
substitutes
Ohata, Rinsei / Park, Seung-wook
82'
84'
Goal
Germain, Ryo assist Matsumoto, Taishi
88'
substitutes
Kato, Mutsuki / Suzuki, Akito
90+1'
 
Araki, Hayato

Statistics Shimizu S-Pulse vs Sanfrecce Hiroshima

1.26 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 2.59
45% Ball possession 55%
3 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 4
12 Total shots 15
7 Shots on goal 5
5 Shots off goal 3
9 Shots inside the Box 12
3 Shots outside the Box 3
1.87 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.23
0 Blocked shots 7
1 Hit the woodwork 3
0 Headed goals 1
22 Touches in the opposition Box 26
0 Offsides 3
11 Free kicks 11
4 Corner kicks 5
21 Throw ins 40
11 Fouls 11
0 Errors leading to shot 2
0 Errors leading to goal 1
0 Yellow cards 1
63 Duels won 54
6/12 (50%) Tackles 5/11 (45%)
40 Clearances 33
16 Interceptions 10
204/330 (62%) Passes 259/389 (67%)
27/81 (33%) Long Passes 23/66 (35%)
90/155 (58%) Passes in final third 70/124 (56%)
0.79 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.47
1/10 (10%) Crosses 7/19 (37%)
4 Goalkeeper saves 3
2.23 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.87
1.23 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1.13

Head To Head

Shimizu S-Pulse SHI
SAN Sanfrecce Hiroshima
Wins
Draws
Wins
1
3
1
Goals
5
6

Shimizu S-Pulse and Sanfrecce Hiroshima are set to face off in an exciting J.League clash, with the match taking place at Shimizu S-Pulse's home ground. The encounter is scheduled for 22 Mar 2026 at 00:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Shimizu S-Pulse has claimed victory 1 times, Sanfrecce Hiroshima has won 1 times, and 3 matches ended level. Quick match facts: Competition: J.League Venue: IAI Stadium Nihondaira Date: 22 Mar 2026 Kick-off: 00:00