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Shimizu S-Pulse - Nagoya Grampus livescores

Round 12
Shimizu S-Pulse
Shimizu S-Pulse
0 - 2
Nagoya Grampus
Nagoya Grampus
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Main events

Shimizu S-Pulse SHI
NGE Nagoya Grampus
1st Half 0 - 1
substitutes
Kozuka, Kazuki / Stephens, Alfredo
45'
45'
Goal
Kimura, Yudai assist Hara, Teruki
2nd Half 0 - 2
substitutes
Yoshida, Yutaka / Ohata, Rinsei
46'
57'
substitutes
Sugiura, Shungo / Yamagishi, Yuya
57'
substitutes
Koda, Hidemasa / Izumi, Ryuji
substitutes
Chiba, Kanta / Shimamoto, Yudai
63'
76'
substitutes
Ono, Masahito / Morishima, Tsukasa
76'
substitutes
Mikuni, Kennedy Egbus / Asano, Yuya
substitutes
Doi, Yuji / Kitazume, Kengo
76'
83'
substitutes
Nogami, Yuki / Hara, Teruki
substitutes
Yumiba, Masaki / Uno, Zento
83'
88'
Goal
Sugiura, Shungo

Statistics Shimizu S-Pulse vs Nagoya Grampus

0.31 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.99
51% Ball possession 49%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
6 Total shots 9
1 Shots on goal 5
3 Shots off goal 4
3 Shots inside the Box 7
3 Shots outside the Box 2
0.02 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.36
2 Blocked shots 0
0 Hit the woodwork 1
0 Headed goals 1
14 Touches in the opposition Box 13
4 Offsides 2
8 Free kicks 14
1 Corner kicks 3
23 Throw ins 14
14 Fouls 8
39 Duels won 40
7/9 (78%) Tackles 8/14 (57%)
17 Clearances 14
7 Interceptions 11
405/492 (82%) Passes 378/464 (81%)
27/59 (46%) Long Passes 15/55 (27%)
124/164 (76%) Passes in final third 51/89 (57%)
0.71 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.84
3/9 (33%) Crosses 3/12 (25%)
3 Goalkeeper saves 1
1.36 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.02
-0.64 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.02

Head To Head

Shimizu S-Pulse SHI
NGE Nagoya Grampus
Wins
Draws
Wins
1
1
3
Goals
3
7

Shimizu S-Pulse and Nagoya Grampus are set to face off in an exciting J.League clash, with the match taking place at Shimizu S-Pulse's home ground. The encounter is scheduled for 25 Apr 2026 at 01:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Shimizu S-Pulse has claimed victory 1 times, Nagoya Grampus has won 3 times, and 1 matches ended level. Quick match facts: Competition: J.League Venue: IAI Stadium Nihondaira Date: 25 Apr 2026 Kick-off: 01:00