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Wuhan Three Towns - Tianjin Tiger livescores

Round 9
Wuhan Three Towns
Wuhan Three Towns
2 - 1
Tianjin Tiger
Tianjin Tiger
star Add to my games

Main events

Wuhan Three Towns WUH
TTT Tianjin Tiger
1st Half 0 - 1
1'
Goal
Salvador, Cristian assist Quiles Piosa, Alberto
2nd Half 2 - 1
substitutes
Haoqian, Zheng / Jinxian, Wang
55'
Goal
Tudorie, Alexandru assist Sauer, Gustavo
61'
69'
 
Salvador, Cristian
70'
substitutes
Yuanjie, Su / Dun, Ba
75'
substitutes
Weijun, Xie / Ming Him, Sun
75'
substitutes
Junxian, Liu / Qiuming, Wang
76'
 
Yuanjie, Su
Goal
Haoqian, Zheng
77'
substitutes
Tayir, Shewketjan / Yiming, Liu
79'
substitutes
Kaimu, Zheng / Wei, Long
79'
substitutes
Jinbao, Zhong / Tudorie, Alexandru
79'
84'
substitutes
Yongjia, Li / Salvador, Cristian
84'
substitutes
Yang, Ruan / Xadas
90+4'
 
Zihao, Yang
substitutes
Mendes, Darlan / Chengjan, Liao
90+5'
90+7'
 
Jingqi, Fang

Statistics Wuhan Three Towns vs Tianjin Tiger

1.85 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.55
54% Ball possession 46%
3 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
16 Total shots 11
10 Shots on goal 3
6 Shots off goal 7
11 Shots inside the Box 6
5 Shots outside the Box 5
2.16 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.02
0 Blocked shots 1
1 Hit the woodwork 0
1 Headed goals 0
17 Touches in the opposition Box 18
3 Offsides 1
13 Free kicks 7
4 Corner kicks 3
28 Throw ins 22
7 Fouls 13
0 Errors leading to shot 1
0 Errors leading to goal 1
0 Yellow cards 4
54 Duels won 52
9/17 (53%) Tackles 13/20 (65%)
6 Interceptions 6
388/457 (85%) Passes 318/391 (81%)
32/57 (56%) Long Passes 27/55 (49%)
93/124 (75%) Passes in final third 70/110 (64%)
0.88 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.85
7/26 (27%) Crosses 6/21 (29%)
2 Goalkeeper saves 8
1.02 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.16
-0.16 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.3

Head To Head

Wuhan Three Towns WUH
TTT Tianjin Tiger
Wins
Draws
Wins
2
1
2
Goals
6
9

Wuhan Three Towns and Tianjin Tiger are set to face off in an exciting Chinese Super League clash, with the match taking place at Wuhan Three Towns's home ground. The encounter is scheduled for 27 Apr 2025 at 07:00, hosted in China. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Wuhan Three Towns has claimed victory 2 times, Tianjin Tiger has won 2 times, and 1 matches ended level. Quick match facts: Competition: Chinese Super League Venue: Wuhan Sports Center Stadium Date: 27 Apr 2025 Kick-off: 07:00