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Avispa Fukuoka - Shimizu S-Pulse livescores

Round 7
Avispa Fukuoka
Avispa Fukuoka
1 - 1
4 - 5
Shimizu S-Pulse
Shimizu S-Pulse
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Main events

Avispa Fukuoka AVI
SHI Shimizu S-Pulse
1st Half 0 - 0
14'
 
Kozuka, Kazuki
2nd Half 1 - 1
substitutes
Maeda, Kokoro / Sato, Sonosuke
46'
54'
substitutes
Matsuzaki, Kai / Kozuka, Kazuki
substitutes
Saniburaun, Hanan / Ben Khalifa, Nassim
58'
substitutes
Nago, Shintaro / Kitajima, Yuji
58'
59'
Goal
Kitazume, Kengo assist Kitagawa, Koya
 
Saniburaun, Hanan
66'
substitutes
Fujimoto, Kazuki / Shigemi, Masato
71'
73'
substitutes
Takagi, Sen / Kitazume, Kengo
substitutes
Zahedi, Shahab / Maejima, Yota
80'
Goal
Zahedi, Shahab assist Nago, Shintaro
85'
86'
substitutes
Chiba, Kanta / Kitagawa, Koya
86'
substitutes
Ohata, Rinsei / Honda, Yuki
87'
substitutes
Takahashi, Toshiki / Se-Hun, Oh
 
Nara, Tatsuki
90+8'
Penalty Shootout 5 - 6
Goal
Avispa Fukuoka
'
'
Goal
Shimizu S-Pulse
'
Goal
Shimizu S-Pulse
'
Goal
Shimizu S-Pulse
Goal
Avispa Fukuoka
'
Goal
Avispa Fukuoka
'
'
Goal
Shimizu S-Pulse
Goal
Avispa Fukuoka
'
'
Goal
Shimizu S-Pulse

Statistics Avispa Fukuoka vs Shimizu S-Pulse

0.66 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.7
53% Ball possession 47%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
13 Total shots 7
2 Shots on goal 2
4 Shots off goal 2
5 Shots inside the Box 6
8 Shots outside the Box 1
1 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.44
7 Blocked shots 3
1 Headed goals 0
29 Touches in the opposition Box 26
4 Offsides 5
7 Free kicks 11
5 Corner kicks 2
25 Throw ins 31
11 Fouls 7
2 Yellow cards 1
58 Duels won 55
8/11 (73%) Tackles 12/13 (92%)
35 Clearances 45
3 Interceptions 8
301/407 (74%) Passes 253/354 (71%)
31/73 (42%) Long Passes 19/66 (29%)
107/174 (61%) Passes in final third 67/134 (50%)
1.11 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.79
5/18 (28%) Crosses 5/21 (24%)
1 Goalkeeper saves 1
0.44 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1
-0.56 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0

Head To Head

Avispa Fukuoka AVI
SHI Shimizu S-Pulse
Wins
Draws
Wins
1
3
1
Goals
6
7

Avispa Fukuoka and Shimizu S-Pulse are set to face off in an exciting J.League clash, with the match taking place at Avispa Fukuoka's home ground. The encounter is scheduled for 18 Mar 2026 at 06:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Avispa Fukuoka has claimed victory 1 times, Shimizu S-Pulse has won 1 times, and 3 matches ended level. Quick match facts: Competition: J.League Venue: Best Denki Stadium Date: 18 Mar 2026 Kick-off: 06:00