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Shimizu S-Pulse - Avispa Fukuoka livescores

Round 16
Shimizu S-Pulse
Shimizu S-Pulse
1 - 1
4 - 3
Avispa Fukuoka
Avispa Fukuoka
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Main events

Shimizu S-Pulse SHI
AVI Avispa Fukuoka
2nd Half 1 - 1
53'
 
Okuno, Kohei
substitutes
Matsuzaki, Kai / Ohata, Rinsei
56'
substitutes
Se-Hun, Oh / Ahmedov, Ahmed
56'
63'
 
Shigemi, Masato
substitutes
Yoshida, Yutaka / Honda, Yuki
68'
70'
Goal
Usui, Shosei assist Shigemi, Masato
Goal
Se-Hun, Oh assist Matsuzaki, Kai
75'
83'
substitutes
Yamawaki, Kaoru / Maejima, Yota
84'
substitutes
Miya, Daiki / Fujimoto, Kazuki
substitutes
Chiba, Kanta / Takahashi, Toshiki
86'
87'
 
Nago, Shintaro
 
Yoshida, Yutaka
88'
 
Chiba, Kanta
88'
90+2'
substitutes
Sato, Sonosuke / Nago, Shintaro
90+2'
substitutes
Saniburaun, Hanan / Usui, Shosei
90+2'
substitutes
Kitajima, Yuji / Shigemi, Masato
Penalty Shootout 5 - 4
90'
Goal
Tsujioka, Yuma
Goal
Se-Hun, Oh
90'
90'
Goal
Okuno, Kohei
Goal
Valor, Mateus Brunetti
90'
Goal
Chiba, Kanta
90'
90'
Goal
Kamijima, Takumi
Goal
Uno, Zento
90'

Statistics Shimizu S-Pulse vs Avispa Fukuoka

0.51 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.3
56% Ball possession 44%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
8 Total shots 8
1 Shots on goal 2
4 Shots off goal 6
2 Shots inside the Box 5
6 Shots outside the Box 3
0.35 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.64
3 Blocked shots 0
11 Touches in the opposition Box 13
2 Offsides 1
10 Free kicks 10
4 Corner kicks 2
28 Throw ins 31
10 Fouls 10
1 Errors leading to goal 0
2 Yellow cards 3
52 Duels won 50
10/15 (67%) Tackles 7/11 (64%)
25 Clearances 20
9 Interceptions 3
306/410 (75%) Passes 215/318 (68%)
24/68 (35%) Long Passes 16/61 (26%)
85/138 (62%) Passes in final third 45/85 (53%)
0.5 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.28
2/13 (15%) Crosses 4/9 (44%)
1 Goalkeeper saves 0
0.64 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.35
-0.36 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.65

Head To Head

Shimizu S-Pulse SHI
AVI Avispa Fukuoka
Wins
Draws
Wins
1
3
1
Goals
7
6

Shimizu S-Pulse and Avispa Fukuoka are set to face off in an exciting J.League clash, with the match taking place at Shimizu S-Pulse's home ground. The encounter is scheduled for 10 May 2026 at 01:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Shimizu S-Pulse has claimed victory 1 times, Avispa Fukuoka has won 1 times, and 3 matches ended level. Quick match facts: Competition: J.League Venue: IAI Stadium Nihondaira Date: 10 May 2026 Kick-off: 01:00