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Shimizu S-Pulse - Avispa Fukuoka livescores

Round 11
Shimizu S-Pulse
Shimizu S-Pulse
3 - 1
Avispa Fukuoka
Avispa Fukuoka
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Main events

Shimizu S-Pulse SHI
AVI Avispa Fukuoka
1st Half 3 - 1
Goal
Matsuzaki, Kai assist Capixaba
3'
9'
Goal
Miki, Tomoya
 
Kitagawa, Koya
17'
38'
 
Maejima, Yota
 
Bueno, Matheus
39'
Goal
Bueno, Matheus assist Matsuzaki, Kai
45+2'
Goal
Matsuzaki, Kai
45+5'
2nd Half 3 - 1
55'
substitutes
Iwasaki, Yuto / Maejima, Yota
61'
substitutes
Wellington / Zahedi, Shahab
61'
substitutes
Hashimoto, Yu / Fujimoto, Kazuki
substitutes
Nakahara, Hikaru / Matsuzaki, Kai
68'
substitutes
Nishihara, Motoki / Capixaba
68'
79'
substitutes
Kamijima, Takumi / Konno, Kazuya
79'
substitutes
Shigemi, Masato / Nago, Shintaro
substitutes
Haneda, Kento / Kitagawa, Koya
81'
 
Oki, Yuya
82'
substitutes
Tanque, Douglas / Inui, Takashi
88'
substitutes
Yamahara, Reon / Yoshida, Yutaka
88'

Statistics Shimizu S-Pulse vs Avispa Fukuoka

0.54 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.53
38% Ball possession 62%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
7 Total shots 13
4 Shots on goal 3
2 Shots off goal 8
4 Shots inside the Box 9
3 Shots outside the Box 4
1.67 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.11
1 Blocked shots 2
1 Headed goals 0
10 Touches in the opposition Box 25
3 Offsides 1
16 Free kicks 11
2 Corner kicks 2
11 Fouls 16
3 Yellow cards 1
51 Duels won 56
8/11 (73%) Tackles 10/16 (63%)
39 Clearances 11
7 Interceptions 8
181/269 (67%) Passes 327/429 (76%)
14/65 (22%) Long Passes 27/69 (39%)
38/80 (48%) Passes in final third 82/139 (59%)
0.75 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.86
2/5 (40%) Crosses 5/23 (22%)
2 Goalkeeper saves 1
1.11 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.67
0.11 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1.33

Head To Head

Shimizu S-Pulse SHI
AVI Avispa Fukuoka
Wins
Draws
Wins
1
3
1
Goals
7
6

Shimizu S-Pulse and Avispa Fukuoka are set to face off in an exciting J.League clash, with the match taking place at Shimizu S-Pulse's home ground. The encounter is scheduled for 20 Apr 2025 at 01:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Shimizu S-Pulse has claimed victory 1 times, Avispa Fukuoka has won 1 times, and 3 matches ended level. Quick match facts: Competition: J.League Venue: IAI Stadium Nihondaira Date: 20 Apr 2025 Kick-off: 01:00