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Melbourne City - Brisbane Roar livescores

Round 26
Melbourne City
Melbourne City
3 - 2
Brisbane Roar
Brisbane Roar
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Main events

Melbourne City MEL
BRR Brisbane Roar
1st Half 0 - 1
9'
Goal
Abubakar, Asumah assist Jelacic, Keegan
2nd Half 3 - 2
substitutes
Ugarkovic, Steven / Talbot, Callum
46'
50'
 
Ludwik, Austin
Goal
Tilio, Marco assist Ferreyra, German
57'
Goal
Caputo, Max
61'
63'
substitutes
Herrington, Lucas / Ludwik, Austin
63'
substitutes
Brazete, Jacob / Berenguer, Florin
63'
substitutes
Amanatidis, Nathan / Halloran, Ben
 
Ugarkovic, Steven
69'
69'
Goal
Jelacic, Keegan assist Brazete, Jacob
substitutes
Cohen, Yonatan / Caputo, Max
72'
substitutes
Leckie, Mathew / Kuen, Andreas
72'
73'
substitutes
Zabala, Louis / Shour, Walid
substitutes
Wong, Lawrence / Lopane, Alessandro
82'
82'
substitutes
Zimarino, Adam / Abubakar, Asumah
Goal
Ferreyra, German assist Cohen, Yonatan
85'
 
Ferreyra, German
86'
 
Leckie, Mathew
90+2'
90+2'
 
Bility, Hosine
 
Atkinson, Nathaniel
90+4'
substitutes
Politidis, Harry / Tilio, Marco
90+5'
90'
 
Klein, Samuel

Statistics Melbourne City vs Brisbane Roar

2.51 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.37
65% Ball possession 35%
7 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
24 Total shots 3
7 Shots on goal 2
7 Shots off goal 0
12 Shots inside the Box 2
12 Shots outside the Box 1
2.1 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.82
10 Blocked shots 1
1 Hit the woodwork 0
1 Headed goals 0
36 Touches in the opposition Box 11
0 Offsides 2
7 Free kicks 12
5 Corner kicks 0
12 Fouls 7
4 Yellow cards 3
62 Duels won 45
14/24 (58%) Tackles 10/15 (67%)
19 Clearances 30
3 Interceptions 10
567/631 (90%) Passes 263/334 (79%)
30/44 (68%) Long Passes 16/49 (33%)
208/246 (85%) Passes in final third 60/89 (67%)
1.84 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.22
5/22 (23%) Crosses 2/5 (40%)
0 Goalkeeper saves 4
0.82 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.1
-1.18 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.9

Head To Head

Melbourne City MEL
BRR Brisbane Roar
Wins
Draws
Wins
4
1
0
Goals
8
4

Melbourne City and Brisbane Roar are set to face off in an exciting A-League clash, with the match taking place at Melbourne City's home ground. The encounter is scheduled for 11 Apr 2025 at 05:35, hosted in Australia. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head Quick match facts: Competition: A-League Venue: AAMI Park Date: 11 Apr 2025 Kick-off: 05:35