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Melbourne City - Brisbane Roar livescores

Round 20
Melbourne City
Melbourne City
1 - 0
Brisbane Roar
Brisbane Roar
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Main events

Melbourne City MEL
BRR Brisbane Roar
1st Half 1 - 0
Goal
Caputo, Max assist Durakovic, Emin
11'
 
Behich, Aziz
29'
2nd Half 1 - 0
46'
substitutes
Dench, Matthew / Lauton, Jordan
68'
substitutes
Vidic, Justin / Long, Chris
substitutes
Nabbout, Andrew / Caputo, Max
68'
69'
substitutes
Maieroni, Noah / O'Shea, Jay
70'
 
Maieroni, Noah
76'
substitutes
Evagorou-Alao, Mikael / Ruhs, Michael
76'
substitutes
Shaw, Emmett / Vrakas, Georgios
substitutes
Wong, Lawrence / Durakovic, Emin
78'
substitutes
Lopane, Alessandro / Kuen, Andreas
79'
84'
 
Evagorou-Alao, Mikael
 
Atkinson, Nathaniel
88'
 
Memeti, Medin
90+1'
90+1'
 
Klein, Samuel
substitutes
Kutleshi, Besian / Schreiber, Zane
90'

Statistics Melbourne City vs Brisbane Roar

1.75 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.37
67% Ball possession 33%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
15 Total shots 10
3 Shots on goal 1
4 Shots off goal 5
5 Shots inside the Box 4
10 Shots outside the Box 6
1.7 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.37
8 Blocked shots 4
1 Hit the woodwork 1
1 Headed goals 0
27 Touches in the opposition Box 9
1 Offsides 0
12 Free kicks 17
5 Corner kicks 5
25 Throw ins 18
17 Fouls 12
1 Errors leading to shot 0
0 Errors leading to goal 1
3 Yellow cards 3
42 Duels won 65
9/14 (64%) Tackles 13/20 (65%)
6 Interceptions 11
511/597 (86%) Passes 199/289 (69%)
17/41 (41%) Long Passes 28/66 (42%)
135/180 (75%) Passes in final third 35/85 (41%)
0.9 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.2
3/16 (19%) Crosses 1/9 (11%)
1 Goalkeeper saves 2
0.37 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.7
0.37 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.7

Head To Head

Melbourne City MEL
BRR Brisbane Roar
Wins
Draws
Wins
4
1
0
Goals
8
4

Melbourne City and Brisbane Roar are set to face off in an exciting A-League clash, with the match taking place at Melbourne City's home ground. The encounter is scheduled for 06 Jan 2026 at 03:00, hosted in Australia. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head Quick match facts: Competition: A-League Venue: AAMI Park Date: 06 Jan 2026 Kick-off: 03:00