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Wellington Phoenix - Melbourne Victory livescores

Round 16
Wellington Phoenix
Wellington Phoenix
2 - 3
Melbourne Victory
Melbourne Victory
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Main events

Wellington Phoenix WPH
VIC Melbourne Victory
1st Half 1 - 2
10'
Goal
Esposito, Sebastian assist Piscopo, Reno
Goal
Armiento, Carlo assist Najjarine, Ramy
39'
41'
 
Nduka, Charles
44'
Goal
Velupillay, Nishan assist Nduka, Charles
 
Retre, Paulo
45+3'
2nd Half 2 - 3
63'
substitutes
Jelacic, Keegan / Mata, Juan
63'
substitutes
Grimaldi, Matthew / Piscopo, Reno
substitutes
Brooke-Smith, Luke / Kartum, Sander Erik
68'
76'
substitutes
D'Arrigo, Louis / Genreau, Denis
76'
substitutes
Vergos, Nikos / Nduka, Charles
substitutes
Piper, Corban / Najjarine, Ramy
77'
77'
Goal
D'Arrigo, Louis assist Jelacic, Keegan
substitutes
Kelly-Heald, Lukas / Retre, Paulo
82'
substitutes
Sheridan, Matt / James, Manjrekar
82'
Goal
Miranda, Roderick assist Armiento, Carlo
84'
 
Kelly-Heald, Lukas
90+2'

Statistics Wellington Phoenix vs Melbourne Victory

0.73 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.08
57% Ball possession 43%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 4
8 Total shots 12
3 Shots on goal 6
1 Shots off goal 5
6 Shots inside the Box 7
2 Shots outside the Box 5
0.57 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.44
4 Blocked shots 1
0 Hit the woodwork 1
0 Headed goals 2
17 Touches in the opposition Box 19
3 Offsides 1
6 Free kicks 7
6 Corner kicks 7
18 Throw ins 18
7 Fouls 6
0 Errors leading to shot 1
2 Yellow cards 1
43 Duels won 39
13/18 (72%) Tackles 6/12 (50%)
31 Clearances 17
4 Interceptions 15
444/528 (84%) Passes 313/398 (79%)
17/38 (45%) Long Passes 23/58 (40%)
53/81 (65%) Passes in final third 106/161 (66%)
0.61 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.63
2/14 (14%) Crosses 2/15 (13%)
3 Goalkeeper saves 2
2.44 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.57
-0.56 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.43

Head To Head

Wellington Phoenix WPH
VIC Melbourne Victory
Wins
Draws
Wins
1
0
4
Goals
6
12

Wellington Phoenix and Melbourne Victory are set to face off in an exciting A-League clash, with the match taking place at Wellington Phoenix's home ground. The encounter is scheduled for 06 Feb 2026 at 01:00, hosted in Australia. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head Quick match facts: Competition: A-League Venue: Wellington Regional Stadium Date: 06 Feb 2026 Kick-off: 01:00