Leagues
NEW: Bookmakers
We use cookies. By browsing our website, you agree to our cookie policy. Privacy & cookie policy

Gamba Osaka - Vissel Kobe livescores

Round 14
Gamba Osaka
Gamba Osaka
5 - 0
Vissel Kobe
Vissel Kobe
star Add to my games

Main events

Gamba Osaka GAM
VIK Vissel Kobe
1st Half 2 - 0
Goal
Minamino, Harumi assist Hatsuse, Ryo
22'
Goal
Miura, Genta assist Nakatani, Shinnosuke
36'
45+1'
 
Muto, Yoshinori
2nd Half 5 - 0
46'
substitutes
Thuler / Goke, Yuta
46'
substitutes
Osako, Yuya / Komatsu, Ren
Goal
Minamino, Harumi assist Hatsuse, Ryo
52'
substitutes
Suzuki, Tokuma / Mito, Rin
58'
substitutes
Okunuki, Kanji / Usami, Takashi
60'
substitutes
Ikegaya, Ginjiro / Kishimoto, Takeru
60'
67'
substitutes
Hamasaki, Kento / Sasaki, Daiju
67'
substitutes
Jean Patric / Ideguchi, Yosuke
substitutes
Hummet, Deniz / Minamino, Harumi
71'
77'
substitutes
Inui, Takashi / Nagato, Katsuya
substitutes
Nakamura, Jiro / Yamashita, Ryoya
78'
Goal
Okunuki, Kanji
80'
Goal
Hummet, Deniz
82'

Statistics Gamba Osaka vs Vissel Kobe

2.1 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 2.02
35% Ball possession 65%
5 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
11 Total shots 14
8 Shots on goal 5
2 Shots off goal 7
9 Shots inside the Box 10
2 Shots outside the Box 4
3.58 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.93
1 Blocked shots 2
3 Headed goals 0
13 Touches in the opposition Box 31
1 Offsides 1
6 Free kicks 9
3 Corner kicks 6
21 Throw ins 20
9 Fouls 6
0 Errors leading to shot 1
0 Errors leading to goal 1
0 Yellow cards 1
35 Duels won 44
5/8 (63%) Tackles 11/14 (79%)
39 Clearances 16
16 Interceptions 7
228/314 (73%) Passes 470/559 (84%)
18/54 (33%) Long Passes 26/50 (52%)
56/95 (59%) Passes in final third 119/156 (76%)
1.03 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 2.21
6/9 (67%) Crosses 12/39 (31%)
5 Goalkeeper saves 3
1.93 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 3.58
1.93 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1.42

Head To Head

Gamba Osaka GAM
VIK Vissel Kobe
Wins
Draws
Wins
1
2
2
Goals
10
7

Gamba Osaka and Vissel Kobe are set to face off in an exciting J.League clash, with the match taking place at Gamba Osaka's home ground. The encounter is scheduled for 02 May 2026 at 02:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Gamba Osaka has claimed victory 1 times, Vissel Kobe has won 2 times, and 2 matches ended level. Quick match facts: Competition: J.League Venue: Panasonic Stadium Suita Date: 02 May 2026 Kick-off: 02:00