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Vissel Kobe - Gamba Osaka livescores

Round 7
Vissel Kobe
Vissel Kobe
2 - 2
3 - 5
Gamba Osaka
Gamba Osaka
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Main events

Vissel Kobe VIK
GAM Gamba Osaka
1st Half 1 - 1
Goal
Komatsu, Ren assist Thuler
6'
23'
Goal
Hummet, Deniz
2nd Half 2 - 2
substitutes
Hamasaki, Kento / Diego
46'
 
Ideguchi, Yosuke
46'
59'
substitutes
Meshino, Ryotaro / Paragua de Melo, Welton Felipe
73'
substitutes
Mito, Rin / Suzuki, Tokuma
73'
substitutes
Okunuki, Kanji / Jebali, Issam
substitutes
Uchino, Kotaro / Sasaki, Daiju
73'
substitutes
Inui, Takashi / Goke, Yuta
73'
80'
 
Hatsuse, Ryo
83'
Goal
Yamashita, Ryoya
substitutes
Jean Patric / Ideguchi, Yosuke
86'
89'
substitutes
Minamino, Harumi / Hummet, Deniz
89'
substitutes
Ikegaya, Ginjiro / Yamashita, Ryoya
substitutes
Yamada, Kaito / Hirose, Rikuto
89'
Goal
Jean Patric assist Hamasaki, Kento
90+4'
Penalty Shootout 5 - 7
'
Goal
Gamba Osaka
'
Goal
Gamba Osaka
Goal
Vissel Kobe
'
'
Goal
Gamba Osaka
Goal
Vissel Kobe
'
'
Goal
Gamba Osaka
Goal
Vissel Kobe
'
'
Goal
Gamba Osaka

Statistics Vissel Kobe vs Gamba Osaka

2.09 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.91
44% Ball possession 56%
3 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
15 Total shots 14
3 Shots on goal 8
9 Shots off goal 4
14 Shots inside the Box 9
1 Shots outside the Box 5
1.72 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.89
3 Blocked shots 2
1 Hit the woodwork 0
1 Headed goals 0
26 Touches in the opposition Box 24
1 Offsides 4
19 Free kicks 9
6 Corner kicks 3
26 Throw ins 27
9 Fouls 19
1 Yellow cards 1
68 Duels won 51
15/19 (79%) Tackles 6/11 (55%)
27 Clearances 40
7 Interceptions 5
213/326 (65%) Passes 339/432 (78%)
32/73 (44%) Long Passes 20/52 (38%)
60/108 (56%) Passes in final third 107/149 (72%)
1.26 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.49
9/27 (33%) Crosses 6/12 (50%)
6 Goalkeeper saves 1
1.89 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.72
-0.11 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.28

Head To Head

Vissel Kobe VIK
GAM Gamba Osaka
Wins
Draws
Wins
2
2
1
Goals
7
10

Vissel Kobe and Gamba Osaka are set to face off in an exciting J.League clash, with the match taking place at Vissel Kobe's home ground. The encounter is scheduled for 18 Mar 2026 at 06:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Vissel Kobe has claimed victory 2 times, Gamba Osaka has won 1 times, and 2 matches ended level. Quick match facts: Competition: J.League Venue: Noevir Stadium Date: 18 Mar 2026 Kick-off: 06:00