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Vissel Kobe - Gamba Osaka livescores

Round 17
Vissel Kobe
Vissel Kobe
3 - 2
Gamba Osaka
Gamba Osaka
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Main events

Vissel Kobe VIK
GAM Gamba Osaka
1st Half 0 - 0
 
Thuler
16'
2nd Half 3 - 2
46'
substitutes
Kurata, Shu / Lavi, Neta
Goal
Osako, Yuya assist Sakai, Gotoku
50'
56'
Goal
Kurata, Shu assist Kurokawa, Keisuke
Goal
Erik assist Thuler
59'
67'
substitutes
Minamino, Harumi / Hummet, Deniz
substitutes
Jean Patric / Erik
67'
73'
Goal
Kurokawa, Keisuke assist Alano, Juan
substitutes
Ide, Haruya / Miyashiro, Taisei
83'
83'
substitutes
Paragua de Melo, Welton Felipe / Alano, Juan
83'
substitutes
Kishimoto, Takeru / Yamashita, Ryoya
90+3'
substitutes
Egawa, Yusei / Usami, Takashi
Goal
Osako, Yuya assist Sasaki, Daiju
90+6'
substitutes
Iino, Nanasei / Osako, Yuya
90+8'

Statistics Vissel Kobe vs Gamba Osaka

1.1 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.56
55% Ball possession 45%
5 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
14 Total shots 11
8 Shots on goal 5
6 Shots off goal 3
11 Shots inside the Box 8
3 Shots outside the Box 3
2.48 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2
0 Blocked shots 3
2 Headed goals 0
41 Touches in the opposition Box 20
2 Offsides 1
10 Free kicks 4
8 Corner kicks 1
21 Throw ins 30
4 Fouls 10
1 Yellow cards 0
62 Duels won 48
13/20 (65%) Tackles 9/14 (64%)
10 Interceptions 6
334/446 (75%) Passes 286/382 (75%)
31/76 (41%) Long Passes 11/59 (19%)
104/174 (60%) Passes in final third 89/133 (67%)
1.26 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.51
5/29 (17%) Crosses 2/8 (25%)
3 Goalkeeper saves 5
2 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.48
-0.24 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.52

Head To Head

Vissel Kobe VIK
GAM Gamba Osaka
Wins
Draws
Wins
2
2
1
Goals
7
10

Vissel Kobe and Gamba Osaka are set to face off in an exciting J.League clash, with the match taking place at Vissel Kobe's home ground. The encounter is scheduled for 17 May 2025 at 01:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Vissel Kobe has claimed victory 2 times, Gamba Osaka has won 1 times, and 2 matches ended level. Quick match facts: Competition: J.League Venue: Noevir Stadium Date: 17 May 2025 Kick-off: 01:00