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Manta - Mushuc Runa livescores

Round 12

Main events

Manta MAN
MUR Mushuc Runa
1st Half 2 - 0
25'
substitutes
Penilla, Cristian / Delgado, Bagner
Goal
Valencia, Daniel assist Ramirez, Braian Uriel
44'
Goal
Valencia, Daniel assist Aleman Alegria, Christian Fernando
45+5'
2nd Half 2 - 1
46'
substitutes
Simisterra, Renny / Miranda, Bruno
46'
substitutes
Mina, Glendys / Peralta, Kevin
46'
substitutes
Tapiero, Steven / Alonso, Mauricio
46'
substitutes
Arce, Luis / Cristobal, Ramiro
47'
Goal
Penilla, Cristian assist Formento, Rodrigo
substitutes
Ortiz, Mateo / Zambrano, Jose Jordano
53'
 
Quintero, Dagner
56'
substitutes
Zorrilla Perez, Ervin Vladimir / Ortiz, Richard
70'
 
Angulo, Luis
72'
substitutes
Valencia, Maikel / Ospitaleche, Facundo
86'
substitutes
Cabezas, Danny / Aleman Alegria, Christian Fernando
87'
substitutes
Castillo, Anderson / Valencia, Daniel
87'
 
Cabezas, Danny
90+2'

Statistics Manta vs Mushuc Runa

1.39 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.96
56% Ball possession 44%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 4
10 Total shots 17
5 Shots on goal 6
3 Shots off goal 10
7 Shots inside the Box 13
3 Shots outside the Box 4
1.85 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.37
2 Blocked shots 1
18 Touches in the opposition Box 38
0 Offsides 2
11 Free kicks 18
3 Corner kicks 2
20 Throw ins 18
18 Fouls 11
3 Yellow cards 0
63 Duels won 64
8/14 (57%) Tackles 12/16 (75%)
7 Interceptions 12
234/334 (70%) Passes 161/257 (63%)
32/69 (46%) Long Passes 40/94 (43%)
70/114 (61%) Passes in final third 68/127 (54%)
1.19 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.22
4/17 (24%) Crosses 5/17 (29%)
5 Goalkeeper saves 3
2.37 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.85
1.37 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.15

Head To Head

Manta MAN
MUR Mushuc Runa
Wins
Draws
Wins
2
1
2
Goals
6
5

Manta and Mushuc Runa are set to face off in an exciting LigaPro Primera A clash, with the match taking place at Manta's home ground. The encounter is scheduled for 10 May 2025 at 14:00, hosted in Ecuador. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Manta has claimed victory 2 times, Mushuc Runa has won 2 times, and 1 matches ended level. Quick match facts: Competition: LigaPro Primera A Venue: Estadio Jocay Date: 10 May 2025 Kick-off: 14:00