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Mushuc Runa - Manta livescores

Round 8

Main events

Mushuc Runa MUR
MAN Manta
1st Half 1 - 0
17'
 
Jimenez, Juan
 
Carabali, Franklin
19'
Goal
Davila Alarcon, Esteban Nicolas
24'
 
Lemos, Lucas
31'
45'
 
Asagidigbi, Feyiseitan
2nd Half 1 - 0
substitutes
Gonzalez Simisterra, Jackson Alexander / Orejuela Quinonez, Carlos Alfredo
46'
53'
 
Ortiz, Mateo
 
Angulo, Cristopher
53'
substitutes
Ibarra, Renato / Carrillo, Ronie
64'
64'
substitutes
Angulo, Jose / Ramirez, Braian Uriel
65'
 
Chala, J
73'
substitutes
Burbano, Samy / Beltramone, Exequiel Dario
73'
substitutes
Alman, Jostin / Asagidigbi, Feyiseitan
substitutes
Quinonez, Jose Luis / Angulo, Cristopher
74'
80'
 
Moscarelli, Octavio Alejandro
81'
substitutes
Valencia, Maikel / Jimenez, Juan
81'
substitutes
Cabezas, Danny / Chala, J
substitutes
Minda, Tomson / Velasco, Elvis
90+5'

Statistics Mushuc Runa vs Manta

0.85 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.43
42% Ball possession 58%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
11 Total shots 11
3 Shots on goal 4
5 Shots off goal 5
5 Shots inside the Box 4
6 Shots outside the Box 7
0.71 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.54
3 Blocked shots 2
13 Touches in the opposition Box 11
0 Offsides 2
11 Free kicks 9
3 Corner kicks 7
17 Throw ins 16
9 Fouls 11
0 Errors leading to goal 1
2 Yellow cards 5
1 Red cards 0
33 Duels won 30
6/10 (60%) Tackles 8/8 (100%)
20 Clearances 14
8 Interceptions 5
211/267 (79%) Passes 316/363 (87%)
27/54 (50%) Long Passes 20/37 (54%)
51/85 (60%) Passes in final third 61/88 (69%)
0.52 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.34
4/15 (27%) Crosses 5/22 (23%)
4 Goalkeeper saves 2
0.54 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.71
0.54 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.29

Head To Head

Mushuc Runa MUR
MAN Manta
Wins
Draws
Wins
2
1
2
Goals
5
6

Mushuc Runa and Manta are set to face off in an exciting LigaPro Primera A clash, with the match taking place at Mushuc Runa's home ground. The encounter is scheduled for 11 Apr 2026 at 15:00, hosted in Ecuador. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Mushuc Runa has claimed victory 2 times, Manta has won 2 times, and 1 matches ended level. Quick match facts: Competition: LigaPro Primera A Venue: Estadio COAC Mushuc Runa Date: 11 Apr 2026 Kick-off: 15:00