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Manta - Mushuc Runa livescores

Round 4

Main events

Manta MAN
MUR Mushuc Runa
1st Half 2 - 0
 
Quintero, Dagner
7'
20'
 
Chala, Walter
Goal
Valencia, Daniel
21'
25'
substitutes
Verges, Joaquin / Gracia, Angel
25'
substitutes
Burbano, Robert / Peralta, Kevin
Goal
Aleman Alegria, Christian Fernando
28'
 
Valencia, Maikel
33'
2nd Half 3 - 0
Goal
Quintero, Dennis
60'
substitutes
Zambrano, Jose Jordano / Valencia, Daniel
69'
72'
substitutes
Zambrano, Arnaldo / Davila Alarcon, Esteban Nicolas
73'
substitutes
Castro Palma, Stick Carlos / Chala, Walter
substitutes
Torres Nazareno, Liberman Bryan / Valencia, Maikel
77'
substitutes
Almeida, Fabricio / Ospitaleche, Facundo
77'
82'
 
Verges, Joaquin
substitutes
Cabezas, Danny / Ramirez, Braian Uriel
83'
substitutes
Mina, Jeremy / Aleman Alegria, Christian Fernando
83'
90+2'
substitutes
Cusme, Jeremy / Mina, Glendys
90+3'
 
Zambrano, Arnaldo

Statistics Manta vs Mushuc Runa

1.31 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.89
43% Ball possession 57%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
10 Total shots 8
4 Shots on goal 3
5 Shots off goal 3
8 Shots inside the Box 4
2 Shots outside the Box 4
1.84 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.79
1 Blocked shots 2
1 Hit the woodwork 0
1 Headed goals 0
20 Touches in the opposition Box 27
5 Offsides 1
9 Free kicks 16
1 Corner kicks 6
13 Throw ins 28
16 Fouls 9
2 Yellow cards 2
0 Red cards 1
51 Duels won 58
11/21 (52%) Tackles 9/13 (69%)
14 Interceptions 12
191/274 (70%) Passes 271/355 (76%)
23/64 (36%) Long Passes 33/74 (45%)
68/103 (66%) Passes in final third 80/135 (59%)
0.97 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.73
4/16 (25%) Crosses 5/25 (20%)
3 Goalkeeper saves 2
0.79 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.84
0.79 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.16

Head To Head

Manta MAN
MUR Mushuc Runa
Wins
Draws
Wins
2
1
2
Goals
6
5

Manta and Mushuc Runa are set to face off in an exciting LigaPro Primera A clash, with the match taking place at Manta's home ground. The encounter is scheduled for 08 Nov 2025 at 14:00, hosted in Ecuador. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Manta has claimed victory 2 times, Mushuc Runa has won 2 times, and 1 matches ended level. Quick match facts: Competition: LigaPro Primera A Venue: Estadio Jocay Date: 08 Nov 2025 Kick-off: 14:00