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Mushuc Runa - Manta livescores

Round 27

Main events

Mushuc Runa MUR
MAN Manta
1st Half 1 - 0
Goal
Dos Santos, Jonathan assist Penilla, Cristian
42'
44'
substitutes
Valencia, Maikel / Ospitaleche, Facundo
2nd Half 2 - 0
substitutes
Arce, Luis / Davila Alarcon, Esteban Nicolas
46'
48'
 
Ortiz, Mateo
55'
 
Valencia, Maikel
Goal
Peralta, Kevin assist Penilla, Cristian
59'
64'
substitutes
Zambrano, Jose Jordano / Mina, Jeremy
64'
substitutes
Zorrilla Perez, Ervin Vladimir / Cabezas, Danny
substitutes
Mina, Glendys / Penilla, Cristian
69'
substitutes
Verges, Joaquin / Burbano, Robert
82'
substitutes
Delgado, Bagner / Bentaberry, Bryan
83'
85'
substitutes
Chala, J / Bartora Rodríguez, Gaston Mario
85'
substitutes
Almeida, Fabricio / Alman, Jostin
substitutes
Arce, Jefferson / Orejuela Quinonez, Carlos Alfredo
86'

Statistics Mushuc Runa vs Manta

0.95 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.26
60% Ball possession 40%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
15 Total shots 7
7 Shots on goal 1
7 Shots off goal 4
11 Shots inside the Box 5
4 Shots outside the Box 2
1.64 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.01
1 Blocked shots 2
0 Hit the woodwork 1
1 Headed goals 0
22 Touches in the opposition Box 9
0 Offsides 3
13 Free kicks 9
6 Corner kicks 1
16 Throw ins 23
9 Fouls 13
0 Yellow cards 2
41 Duels won 48
7/11 (64%) Tackles 7/15 (47%)
17 Interceptions 9
366/456 (80%) Passes 205/308 (67%)
28/59 (47%) Long Passes 24/69 (35%)
67/106 (63%) Passes in final third 34/58 (59%)
0.84 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.39
6/24 (25%) Crosses 3/14 (21%)
1 Goalkeeper saves 5
0.01 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.64
0.01 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.36

Head To Head

Mushuc Runa MUR
MAN Manta
Wins
Draws
Wins
2
1
2
Goals
5
6

Mushuc Runa and Manta are set to face off in an exciting LigaPro Primera A clash, with the match taking place at Mushuc Runa's home ground. The encounter is scheduled for 30 Aug 2025 at 17:30, hosted in Ecuador. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Mushuc Runa has claimed victory 2 times, Manta has won 2 times, and 1 matches ended level. Quick match facts: Competition: LigaPro Primera A Venue: Estadio Bellavista Date: 30 Aug 2025 Kick-off: 17:30